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petak, 3. srpnja 2015.

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četvrtak, 19. ožujka 2015.

DOTA 2

Dota 2 is a 2013 multiplayer online battle arena video game and the stand-alone sequel to the Defense of the Ancients (DotA) Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne mod. Developed by Valve Corporation, Dota 2 was released as a free-to-play title for Microsoft Windows, OS X and Linux in July 2013, concluding a Windows-only public beta testing phase that began in 2011. The game is available exclusively through Valve's content-delivery platform, Steam.

Dota 2 is played in discrete matches involving two teams of five players, each of which occupies a stronghold at a corner of the map. Each stronghold contains a building called the "Ancient", which the opposite team must destroy to win the match. Each player controls a "Hero" character and focuses on leveling up, collecting gold, acquiring items and fighting against the other team to achieve victory.

Development of Dota 2 began in 2009, when the developer of the DotA mod, IceFrog, was hired by Valve as lead designer. Dota 2 was praised by critics for its gameplay, production quality and faithfulness to its predecessor. However, the game was criticized for its steep learning curve and inhospitable community. Dota 2 has become the most actively played game on Steam, with daily peaks of over 800,000 concurrent players.

utorak, 17. ožujka 2015.

Minecraft

Minecraft is a sandbox independent video game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by the Swedish company Mojang. The creative and building aspects of Minecraft allow players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, gathering resources, crafting, and combat. Multiple gameplay modes are available, including survival modes where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly, and an adventure mode where players play custom maps created by other players.

The alpha version was publicly released for PC on May 17, 2009, and after gradual updates, the full version was released on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. The game was released on the Xbox 360 as an Xbox Live Arcade game on May 9, 2012; on the PlayStation 3 on December 17, 2013; on the PlayStation 4 on September 4, 2014; on the Xbox One the next day; and on the PlayStation Vita on October 14, 2014. On December 10, 2014, a Windows Phone version was released.[14] All versions of Minecraft receive periodic updates, with the console editions being co-developed by 4J Studios.

Minecraft received five awards during the 2011 Game Developers Conference. Of the Game Developers Choice Awards, it won the Innovation Award, Best Downloadable Game Award, and Best Debut Game Award; from the Independent Games Festival, it won the Audience Award and the Seumas McNally Grand Prize. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of October 10, 2014, over 60 million copies have been sold, including 12 million on the Xbox 360 and 18 million on PC, making it the best-selling PC game to date. On September 15, 2014, Microsoft announced a deal to buy Mojang, along with the ownership of the Minecraft intellectual property. The all-cash deal was worth $2.5 billion[15][16] and the deal was completed on November 6, 2
014.[17]
Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[18] However, there is an achievement system.[19] Gameplay by default is first person, but players have the option to play in third person mode.[20] The core gameplay revolves around breaking and placing blocks. The game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects can only be placed at fixed locations on the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[21]

At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[22] The world is divided into biomes ranging from deserts to jungles to snowfields.[23][24] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[22] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[25] Non-hostile animals—such as cows, pigs, and chickens—can be hunted for food and crafting materials, and spawn in the daytime. By contrast, hostile mobs—such as large spiders, skeletons, and zombies—spawn during nighttime or in dark places, such as caves.[22] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player; and the Enderman, a creature with the ability to teleport and pick up blocks.[26]

League of Legends

League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows[1] and Mac OS X. It is a free-to-play game that is supported by micro-transactions and inspired by the mod Defense of the Ancients[2] for the video game Warcraft III: The Frozen Throne.

In League of Legends, players assume the role of a character, called a "champion", with unique abilities, battling with a team against other player or computer-controlled champions. In the most popular game modes, each team's goal is to destroy the opposing team's nexus, a building which lies at the heart of a base protected by defensive structures. Each League of Legends game is discrete, with all champions starting off each game fairly weak and progressing by accumulating gold and experience over the course of the game.[3]

League of Legends was generally well received at release, and it has grown in popularity in the years since. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played.[4] As of January 2014, over 67 million people play League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours.[5]

League of Legends has a large, active competitive scene. In North America and Europe, Riot Games organizes the League of Legends Championship Series, which consists of 10[6] professional teams in each continent. Similar regional competitions exist in China, Korea, Taiwan, and Southeast Asia. These regional competitions culminate with the annual League of Legends World Championship, which in 2013 had a grand prize of $1 million and attracted 32 million viewers online.[7] The 2014 tournament had the fifth largest prize pool in esports history, sitting at 2.3 million dollars.[8][9]
League of Legends is a multiplayer online battle arena where players control a "champion"[10] within short PvP or bot battles. As of March 1, 2015, there are 123 different champions from which to choose, all of which are classified by type (assassin, tank, support, etc.), which indicates the champion's gameplay style.[11]

Players gain levels from killing the opposing team's champions, controlled by other players or bots, and minions that regularly spawn and attack the other team's turrets, minions, and champions. In the classic game mode, the map is typically divided into three "lanes", which are paths that spawned minions take; the "jungle", an area between lanes where neutral monsters spawn; and "bases", where players spawn and can purchase items. The three lanes are composed of the bottom, mid, and top lanes, which different champions tend to battle on based on their respective types. The jungle is sometimes considered a lane, where some champions tend to roam in order to collect buffs and assist in the other lanes freely. The player earns a small amount of gold every second passively but can earn more by getting the last hit on minions, destroying enemy towers (referred to as turrets) that guard the lanes, killing neutral monsters located in the jungle, and killing enemy champions. With this gold, users can buy a variety of items to strengthen their champion for the remaining duration of the game. On the classic Summoners Rift, Twisted Treeline, and Howling Abyss maps, the game is ended by destroying the enemy team's last structure on the map, called the "Nexus", from which minions spawn. Other maps have variations of rules and objectives, such as Dominion on the Crystal Scar map, where each team's Nexus loses health if the opposing team controls at least three of the five towers located around the map.[12]

The League of Legends Store allows players to purchase additional options through "Riot Points" (RP) and "Influence Points" (IP). Riot Points must be bought using real MONEY, while Influence Points are earned by playing the game.

The player is identified as a "summoner" and acts as the persistent element in the game. A summoner's statistics and scores are tracked and are accessible to the player.[13][14] Summoners gain experience points and Influence Points for each battle they participate in. Experience points lead to persistent level gains for the summoner, up to a maximum level of 30. The benefit of gaining levels is unlocking Mastery Points and Rune Page slots (below) which improve the overall strength of the summoner's chosen champion during battles. The summoner can also choose two "summoner spells",[13] which significantly impact gameplay and have a high cooldown rate while costing no mana. Previously in Season 3, Summoner Spells could be enhanced with specific masteries, but those masteries have been removed since the start of Season 4. The only enhancements that remain deal with lower cooldowns. All of the masteries are passive effects, although some augment items which can be activated. They are grouped into offensive, defensive, and utility categories. Masteries can be re-distributed at will between battles.